![]() You can technically see it by a lot of more resolutions becoming available (all at 16:9), and physically it is pretty much impossible to separate from running the game in 4K, so you can then up the Settings. On Linux you can force any game, per-game, to use FSR, unless it is already implemented this way. It only supports a few, the typical ones, but at least it does it well. * The "weird" FSR resolutions seen in the table linked to at the bottom, are not available in this game. Now in the Screenshot linked to below, you see I can do Ultra High and High on all Settings, and with my entry-level mediocre RX 6600 XT, I still get 60 FPS easily, which is actually the GPU rendering 1440p but outputting it as 1080p, so it is kind of reverse of AMD's table (input/output, same principle though), although the game does the upscaling well, where 1080p looks like 1440p minimum with an expensive monitor right in front of me. * For Upscaling to happen (FSR), the Render Resolution MUST be higher than the Final Resolution. Forza Horizon 4/5, where the the Preset Ultra uses "only" MSAA x2, meaning Double the RENDERING RESOLUTION. * For proper AA and therefore less blur, you want to think like e.g. * So thinking FSR and how MSAA works, I got rid of the blur, and since it has FSR built-in, then you have to think about that, according to the link to AMD's table at the bottom. * Because DIRT 5 is obviusly a Console First game, no? - then the PC version is given a few very uncommonly named and very poorly described values graphics settings, and very few of them, but I guess you don't those get on a console at least (have not had one since a PS 3 for GTA5 and FIFA 14 only, so IDK, but no graphics settings was there - IT IS AS IT IS! /s). * I also noticed a good amount of blur, but first when I ran the benchmark on my fairly expensive 4K PC monitors, rather than my 4K TV, as the distance makes it less obvious, and having played DiRT 4, which is Linux Native (Vulkan), the benchmark gives a feeling much closer to Forza Horizon 4/5 than DiRT 4, really, so I was excited. * (T)AA: Temporal Anti-Aliasing, or just AA if you wish. Version 2.0 has been implemented in a few games with beta patches, for real life testing, but the Source Code is not yet released but scheduled to be released on GitHub, as all the others, this Q2 2022, so very soon ![]() * FSR: AMD FidelityFX Super Resolution 1.0, simply known as FSR for now. ![]() POSTED WRONG - SEE NEXT COMMENT! (This may interest you though)įirst some terminology, as DIRT5 is one of the games including most of AMD/GPUOpen's technologies (see link at bottom), which is Free and Open Source and can and is used by everyone, and is by NVIDIA and Intel on Windows and Linux, and can also be used on AMD GPUs as old as Polaris (and even older), for example an RX 570: Originally posted by cheiften98:im running the game 1440p and the game is so blurry.
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